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The Best of Select: Games Special 4
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THE BEST OF SELECT Games Special 4 (Select CD-ROM)(1996).iso
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fascintn
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fasin.slv
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1994-07-30
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18KB
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574 lines
Fascination Walk-Thru Solve
By
│ │
│ USA/FLT TNSH Babe, Optical Illusion and Genesis USA/FLT │
└───────── ─────────┘
┌──────────────────────────┬────────────────────────┬─────────────────────────┐
│ Supplied: N/A │ Method: Hand-Typed │ Packaged: Genesis │
│ Created: TNSHB/OI/G │ Extras: None │ Date: 01/09/92 │
└─────────────────────────────────────────────────────────────────────────────┘
Well, here it is, the walk-thru solve for Fascination. This game was quite
tricky in certain parts, so follow the instructions EXACTLY as they appear.
Whenever you come across a phone number, birthdate, code number, or a
number of any kind, write it down and write what it is next to it. There
are MANY times in the game where you will need this information. And the
writers of Fascination were very tricky, this information often changes from
game to game. Whenever possible, I wrote down the information needed at a
later date, if it was such that it remained constant from game to game.
For reference, when I say TAKE an item, I mean "click the left mouse
button on the item, and click the right mouse button to place the item in
your inventory list". To take something from your inventory list, click
the right mouse button to call up your inventory, then click the left mouse
button on the item you want to pick it up. Now on to the solve...
You have to watch this long and annoying demo, to abort it, press ESC.
BEDROOM:
~~~~~~~~
You start in a hotel room with a briefcase on the bed.
Click the left mouse button on the drawer by the door and open the drawer.
Click on the adapter in the drawer. Your mouse turns into an adapter.
Put the adapter in the socket in the wall to the right of the refrigerator.
Go to the set of books by the door called "Directory". Click on directory
and write down the phone number to Quantum UNLTD Lab. Do NOT lose this.
Click on the door that says "To Lobby". The game won't let you leave the
room, and says "I'm not going until I find the vial in the briefcase."
When you click on the door 3 TIMES in a row, the character suddenly remembers
the combination to the briefcase: "A A R G H"
Now click on the briefcase and enter A A R G H to open it.
Take the toothbrush from the briefcase and change the volt setting from
110 volts to 220 volts.
Click on the plug for the toothbrush (your mouse icon is now the plug).
Plug in the toothbush to the adapter in the wall that you found in the
drawer.
Turn the toothbrush to "ON".
Click on the blue vial that is revealed inside the toothbrush.
Click on the right mouse button and a vial is now in your inventory.
Go to the bathroom and take a shower. Click the mouse to stop showering.
Unplug the toothbrush from the adapter.
Unplug the adapter from the socket, and the adapter is automatically put
back in the drawer.
Plug in the refrigerator cable.
Take the water jug off the table and pour it into the empty ice cube
containers in the freezer.
Close the refrigerator.
Use the telephone on the glass coffee table and call Quantum Labs using the
phone number you wrote down from the directory.
GO TO THE MAIN LOBBY:
~~~~~~~~~~~~~~~~~~~~~
Click on the orange magazine where it says Newspapers. Click the right mouse
button to place the newspapers in your inventory.
Click the newspaper remaining on the table a 2nd time.
Click the book to turn the pages until you turn the pages 3 times. On the
third page, a corner is torn.
Click on this torn corner and write down this 3 digit number. This changes
each time, so you're going to have to remember it. These 3 numbers are the
first 3 numbers to LouDale's private phone. Th number is USUALLY 674.
Click on the green directory which was under the magazine. Write down
Jeffery Miller's personal line - this number changes EVERY time you play
the game. You MUST remember this number for later use.
Click on the ashtray, and click the token in the ashtray. Put the token
in you inventory to make a call later.
Add the keyring to your inventory, this is on the table next to the bouquet
of flowers.
Use the keyring from your inventory on the receptionist. She will give you
a key, take it and put it in your inventory.
GO BACK TO YOUR HOTEL ROOM:
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Use the phone on the glass table to call Jeffery Miller, the President of
Quantum UNLTD, on his private line (the number you just wrote down from
the green directory in the lobby.
Mr. Miller gives you an entry code for later use. It is 1 letter and 4
numbers. It changes each time as well, so write this code down.
Open the refrigerator and hide the vial from your inventory in the ice
cube tray.
Take a bottle from the refrigerator, and pour it in the empty glass on top
of the refrigerator. Drink this.
Try to go to the lobby, and your phone will ring. Listen to this
conversation CLOSELY, then leave the room.
BY THE POOL:
~~~~~~~~~~~~
Take the hat from the post and put it on the girl's head that is not wearing
a shirt.
Talk to Prisca (the girl you gave the hat to).
Take the flashlight (called a lamp) and add it to your inventory.
Click on Sharon and choose coffee when she offers you a drink. Click on
the sugar and put a cube of sugar in your inventory for later use.
Flip the switch on the post where the hat used to be. The lights in the
pool turn on. Take the gleaming pendant from the pool.
Go to the booth and use the pool key on the keyhole.
Use your token on the battery compartment and take the battery out. Use the
battery with your flashlite so you now have an operational flashlite (lamp).
Go back to the pool.
Go to Q.U.L.
Q.U.L.:
~~~~~~~
Click on the telephone booth and use the token in the slot. Call the
Presiden't private line again.
Write down the secret code number that Miller gives you - it changes each
time. You MUST remember this.
Go to Q.U.L. Reception and type in the passcode you got from Miller the
FIRST time.
A watchdog jumps over the counter as you reach for the key on the keyring.
QUICKLY, as the watchdog comes over the counter, take the sugar cube from
your inventory and give it to the watchdog. If you do not do this fast
enough, the dog will leave.
Now you can take the key and put it in your inventory.
Go back to the street and go to the parking lot.
PARKING LOT:
~~~~~~~~~~~~
Use storeroom key on keyhole of storeroom (right side of screen).
Take your flashlite (referred here on out as lamp) and use it on the
storeroom.
With your flashlite on, go all the way to the right in the middle of the
storeroom and touch the hook in order to close the closet door.
With the door closed you now see a maid's outfit hanging on the door.
Click on the pocket of the suit and take the keys for the cleaning lady's
car.
Use the carkeys on the keyhole of the red car next to Jon's head.
Talk to Jon.
Kick the car tire and the door will open. A keycard is inside the car.
Locate the card and take it.
Click on the digicode above Jon's head.
Put the keycard in the digi code.
Punch in the 3 digit code number Miller gave you the second time you called.
IN STUDY:
~~~~~~~~~
On the bookshelf you'll see a large book in the middle. Click on the bottom
of this book, you'll flick a spring which reveals a secret compartment.
Click on cable inside this compartment on the right hand side, and a second
compartment appears. Take the dictaphone from this compartment.
Put the dictaphone on the table.
Click the lapel localed on the man's chest.
Click the silk hankerchief located in the man's lapel and place it on
the table.
Click the silk hanke